Snake snaaaaaaake A look back


So a long time ago when I first started tinkering with game development I had it hammered into me, that you need to share your output, no matter how crappy or broken or partially built, it'll get you used to the feedback cycle, help you formalize your rollout process, and it'll just straight up feel good seeing something out there and functioning. Additionally it also acts as a good reference point internally to look back and see how far you've come.

So like any good student I straight up ignored all of that. Instead I would just stand up things on my own internal network.

A few years down the road.. maaaaybe there was something to it. 

So retroactively this was a educational exercise in flash development I did nearly half a decade ago. Expect to be underwhelmed, but I was idly amused about exponentially increasing difficulties to the point where games were unbeatable. Can't say it's really all that great of an idea.

Files

SneakySnakes.swf Play in browser
Sep 02, 2018

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